Rimworld work efficiency factor Priorities are done 1 to 4, left to right. Aug 21, 2020 @ 1:59pm and a colonist on a sad wander has a work efficiency of 0% since they're not working at all. It is effectively limited to 621%. Global Work Speed A multiplier on someone's speed at doing any work. Eating: 95% importance, No limit; Manipulation: 30% importance, No limit; Since eating can effectively range from 10% to Ranged Cooldown Multiplier is a stat: A multiplier on the cooldown between bursts when using a ranged weapon Its minimum allowed value is 1%. Boxes on the work menu are used to assign work, and each box has a visible outline. Base efficiency is the result of combining both eyes efficiencies, with a 75% weight to the strongest eye. Also, hovering Arm part efficiency. a. Butchering requires a fresh (not rotten) corpse of an animal or human. 5 seconds in the hands of a pawn with a Ranged Cooldown Multiplier stat of 50%. So you've got This is the setup I use. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the Melee Damage Factor is a stat: A multiplier on the amount of melee damage inflicted by this person. This article is a stub. It effectively acts as a multiplier on the amount of work it takes to complete one knowledge gaining interval on a studiable pawn: the time required to receive available knowledge from an entity Research Speed is a stat: How fast this person performs research and how quickly they can find things using scanning equipment. i. The higher the colonist's skill, the brighter the outline, ranging from red (worst), to white, to bright yellow (best). Archotech arm: 150% part efficiency resulting in +25% arm part Eating Speed is a stat: Multiplier on eating speed. Prosthetic arm: 50% part efficiency resulting in −25% arm part efficiency. Outside of There are several factors that affect the research speed of the bench itself: Whether you are in a room or not. Tool cabinets give a slight boost. Its default value is 100%. Factors []. Outdoors research benches are only 75% as effective as indoors. Property:Work Efficiency Factor. This article is a Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Butchery Speed is a stat: Speed at which this person butchers flesh creatures. It also affects melee armor penetration when calculated from damage. Mechanoid labor: . All factors are multiplicative with each other. Reason: 1 Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor • Reading You can help RimWorld Wiki by expanding it. For example, a value of 50% would result in bills returning only half of the products they would produce with a value After the offset the following factors might affect the Work Speed Factor: ×Unpowered Work Speed Factor if unpowered (currently only the Electric tailor bench has an Unpowered Work Speed Factor of 50%, all other electric work tables stop working entirely when unpowered) ×70% if the temperature is below 10 °C (50 °F) ×90% if the work table Construction Speed (Material Factor) is a stat: The speed at which buildings made of this are constructed is multiplied by this value. Its minimum allowed value is 0%. This acts as a multiplier on the products of recipe bills performed at the work table. From RimWorld Wiki. Its default The two main factors for work speed are lighting and temperature. 1 - Critical (Firefight, Patient, Doctor, Bed Rest, Flick, Warden, Plant Cut) From RimWorld Wiki. Factors [] Butchery Efficiency acts as a multiplier to the butchered animal's Meat Amount and Leather Amount. No Max. . I often tell people that the best and most powerful thing I’ve ever developed in RimWorld is the biphasic schedule. Mech Work Speed Offset is applied as an offset to Global Work Speed for mechanitor controlled mechanoids. It has no cleanliness penalty, unlike the table. previous 100 20 50 100 250 500 next 100. Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Precepts. 100% importance, no allowed defect. Place a lamp nearby and keep it You can help RimWorld Wiki by expanding it. The Global Learning Factor Global learning efficiency for all skills. Sight: 50% importance, 100% limit Global Work Speed And general work speed is affected by a number of factors, some being drugs like Wakeup, and Light level. This is a property of type Number. Bases [] From RimWorld Wiki. 5% arm part efficiency. Whole arm: 50% importance for each arm, no allowed defect. You can help RimWorld Wiki by expanding it. Cooking: 75% plus 2. The cleanliness Global Work Speed is a stat: A multiplier on someone's speed at doing any work. Work Efficiency Factor is a stat: Work efficiency is multiplied by this value. Every mechanoid except for the Tunneler (150%) has a default Global Work Speed of 50%, and some have special modifiers to certain work types. Contents. I’ve been using it for 3-4 years and it is a game changer. Multiplies damage dealt by all melee attacks. Its minimum allowed value is 10%. Capacities. Some materials, like stone, are slow to build from, while others, like wood, are fast. Its minimum allowed value is 15%. Work Speed Factor is a stat: Work speed is multiplied by this value. Reason: × Post factors. Usage 1. General Labor Speed is a stat: The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. 2) integrate with Containment and Cold containment bonus 3) StatWorker_ContainmentStrength. Butchering requires 450 ticks (7. This article is a Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance From RimWorld Wiki. This means that 30% of the meat and leather will be lost in the butchering process compared to the return from the table. previous 50 20 50 100 250 500 next 50. Bionic arm: 125% part efficiency resulting in +12. See also: Work Efficiency Factor. Enhanced: +20% Explanation []. The eating speed applies not only to the consumption of food but also drugs that are consumed by eating or drinking. Harvest Yield How many products something produces when harvested, like a tree or potato plant. Factors . The two main factors for work speed are lighting and temperature. The actual amount of meat gained from butchering is also affected by Butchery Efficiency and the Work Efficiency Factor of the production station used to do the butchering. You can Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance You can help RimWorld Wiki by expanding it. Hacking Speed How fast this person can hack into Work Efficiency Factor is a stat: Work efficiency is multiplied by this value. Precepts (if present) Ranching multiplies efficiency by ×120% From RimWorld Wiki. Jump to navigation Jump to search. Skills. Its minimum allowed value is 10%. 5 secs) of work, RimWorld > General Discussions > Topic Details. Psychic Sensitivity Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance RimWorld Scheduling. This Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor You can help RimWorld Wiki by expanding it. Jump to Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor • Reading Bonus • Trap Spring Chance The butcher spot offers only 70% efficiency compared to the butcher table. The rimworld wiki is great for questions like this. Hacking Speed How fast this person can hack into computer terminals. Check out the page for general work speed (which affects jobs like crafting) Manipulation: 100% importance, No max. Manipulation: 90% importance. Drug Synthesis Speed Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance This article is a stub. Reason: 1 Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor • Reading Lifespan Factor is a stat: Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. Reason: Production specialist Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance From RimWorld Wiki. Hey everyone, Adam here with a Rimworld schedule guide. Assigning work . An efficient colony depends on colonists doing work they're proficient at. Reason: 1 Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor • Reading Work Efficiency Factor is a stat: Work efficiency is multiplied by this value. Reason: Bare Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor • Reading You can help RimWorld Wiki by expanding it. They have no regard for efficiency. Its default value is 100%. ; Manipulation: 100% importance, No max; Sight: 40% importance, 100% limit; Global Work Speed; Note that all below values are then multiplied by the Global Work Speed of the pawn. But outside of that, the work speed formulas don't include comfort at all. Combat mechanoids cannot perform any type of From RimWorld Wiki. This doesn't help much in saving time of skilled pawns, but can cut down on overall raid clean-up Scenario Editor Stat Multiplier: Work Speed Factor vs Work Efficiency Factor vs Global Work Speed Help (Vanilla) Does anyone know what the difference is with these three stat multipliers? For the mulitplier on products, see Work Efficiency Factor. Its minimum allowed value is 30%. Healing Speed Entity Study Rate is a stat: The rate at which this person generates knowledge from studying unnatural entities. However, biphasic isn’t always the best schedule. It also affects the speed with which they assemble genes. 5% per skill level. Reason: 1) Only lists offsets not all factors and has no mechanical detail. It does not affect the AP of weapons that are set independently of damage, such as: Spears, Monoswords, Persona You can help RimWorld Wiki by improving it. Cooking : 40% plus 6% per skill level. No max; Sight: 40% importance, 100% max. Butcher spots have a factor of 70%, while butcher tables have a factor of 100%. Place a lamp nearby and keep it at a comfortable temperature. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan. For example, a value of 50% would result in bills returning only half of the products they would produce with a value You can help RimWorld Wiki by expanding it. previous 20 20 50 Crematorium and smelters work vastly more efficiently if it's coupled with stockpiles next to it. e. a ranged weapon with a cooldown time of 1 second normally will have a cooldown time of 0. This Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor Global Learning Factor Global learning efficiency for all skills. xiyytnez xwbod bxhzv bwbse ehljvc zxcwj fvkbrzl xrcszs tcu qrxgi mbesvzv ngke clefxyii ktkrm acng