Bf5 dx12 stutter. I'm getting a 8 to 10 fps performance hit on DX11.
Bf5 dx12 stutter Keep your GPU memory limiter ON in game settings, you only have 4GB VRAM or the game will roll right past that if you let it. By the way my LAST question is ; I just added a cfg file into my BF5 folder with the text ''RenderDevice. Nov 14, 2018 · Battlefield 5's DX12 stuttering issue fixed after ray tracing patches from Microsoft, EA, and Nvidia. Dec 12, 2020 · Not true, I've tried DX12 for 20 hours of game play, and it still stuttered badly when at the beginning of every map (even ones I played previously in the same game session). In CPU limited areas, DX12 is faster. I just kept on playing and switching between dx11 / dx 12, and then kept it on Dx12, and it started to work fine. Jan 5, 2021 · It just fixed the stutter problem and I couldn't feel so much difference about input lag. I found I actually settled for DX11 for BF5 and the performance hit isn't as bad as I thought. RenderAheadLimit 2'' . I have both of these games and they play absolutely fine in DX12 mode for me. So it is really cool for me, now at low settings I easily get about 144 fps which is my monitors refresh rate (144Hz). DX12 is causing considerable stuttering on both AMD and Nvidia graphics cards in Battlefield V. BL3 is still a bit slower in DX12 compared to DX11, but only in GPU limited areas. I do notice that if you run your disk C: clean up - there is option to clean up Dx12 cache - I reckon that will get it to a starting point of stutter-ness. The stutter would get a little better after 5 minutes in the map, but still come back here and there, enough to be a much worse experience than DX11. BF5 is actually faster and smoother in DX12 now after several driver and game updates. I'm getting a 8 to 10 fps performance hit on DX11. Nov 26, 2023 · DX12 but it is going to stutter on 1st play of every map, ONCE This is because it cant compile shaders ahead of time Once compiled though, no more stuttering, so just bear your way through the 1st run of each map. Maybe it does need to fully populate the cache to work properly. I could've tweaked the game without realizing it by troubleshooting the game so much. Jan 14, 2020 · The DX12 API is fine, it's just the implementation might be bad. . I did everything from DDU to reinstalling the game and modifying responsiveness values in the OS registry. ihjigljaqykkntwckelnkssblmgllmgpiflvknlohekde